Introduction/Clarifications:
“...Blue, huh? Well then, I want you know it’s kill or be killed… I won’t hold back, and neither should you.”
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Although it is small, [Alice is Dead] (AID) has A Durability and B Power.
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As stated in Colorado’s character sheet, he can actually use his stand to transmit thoughts. Meaning he can pull an Akira Otoishi and taunt Mylo without ever having to compromise White Rabbit or Alice is Dead’s positions.
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Any manipulation MC Hammer makes to an object are permanent and can be remolded, much like MMIX’s ability.
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The objects MC Hammer manipulates don't need to be in direct/indirect contact with the hammer, they simply have to be within range when the hammer hits the ground.
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Refresher - Queen = Gravity, Cheshire = Force, Hatter = Anti-Gravity.
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x5 Gravity would be practically impossible for Mylo to move or skate through, as he would suddenly have over 300 pounds of force on him instantly. Even elite athletes can't move from a sitting position in 5x gravity.
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We expect Mylo to extend smaller and sharp pieces of rock, wood, and whatever else to attack Blue in his vital areas. To counter this Blue will use MCH to adjust his armor to cover his sides.
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Once Blue gets a solid hit on/close (5m) to Mylo, he’ll activate his MCH to bend everything possible on him, especially the paint cans which will be crushed.
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Colorado Blue and [MC Hammer]: Blue and MCH
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White Rabbit and [Alice is Dead]: WR and AID.
Section One: Blood-Red, White, and Blue (Offense)
The goal here is to have us in control of the neutral game. Blue, already prepared to make his attack, will charge at the angle towards Mylo. As he approaches, he’ll hit the ground and create two horizontal spires towards his charge, “The Horns”. WR, anticipating Mylo to dodge, will use The Queen to increase gravity to its maximum behind Mylo, just off the ledge of the building. Faced with an angry bull and his hammer and the ledge, he’ll either dodge up and above or behind.
Above: Blue will skid to a halt and swing MCH behind, creating a giant fist to hit Mylo in the air.
Behind: Mylo will be either shot to the ground and be RETIRED or will be stuck to whatever ramp he’s created. Blue can follow up with a strike. An alternative option is to prop up a barrier behind Mylo, and watch as he dodges right into a wall. From there, AID will yank him down with Gravity.
Towards: If Mylo decides to use his Stand or that chain to attack (more on that later), Blue will create a barrier that will block then move with Blue towards Mylo. WR will send out her AID to strike the distracted Mylo with her B powered doll.
We’re not putting all our tea in one pot though, Mylo is more than capable of finding a retreat eventually. After all, that 3 Agility and 5 Rollerblading is no laughing matter. Here we’ll prepare for the next attack. Unless it’s absolutely necessary for her to be in the open, WR will move quietly and from cover to cover to avoid being seen.
To move from rooftop to rooftop, AID will create Cheshire Cat zones to use as launch pads. These do not even need to be charged to max push, as even just a second is enough lift to guarantee a landing. Hell, even Mad Hatter mode can do this job as well.
Blue will quickly make a bridge from the rooftop to extend towards the trees. He’ll use the wood to make two objects: more platforms to maneuver around on, and a spare handle for his MCH in case it’s broken. The crates can also be used for more handles, but they’ll also be bent into flat pieces which can be used as barriers in a pinch.
Sneaking up on the bull and assassin will be tough, Mylo’s not exactly a stealthy guy and WR has Target Tracking 3, enough to keep his whereabouts and roughly predict the direction he’s headed in. With the 3 in Tracking, it should be decent enough to keep both Blue and WR on alert enough just in case he gets close.
Blue and WR will make their way to the northern set of buildings and get to work. Blue with the uplifting abilities of The Hatter will start to mold the buildings together into a wide-bowl shape. From here he'll make hills, walls, and other obstacles over the entire arena while WR keeps watch for Mylo with Tracking. It's dangerous to engage Mylo where he wants us to go, so instead we'll make an area that seems safe enough for him to engage us in. Blue will also make the terrain uneven and rough, enough to not be a worry for the bull but enough to make roller skating over it tougher.
To make Blue even more of a tank, he’ll bend the metal around him from the vents and guard rails to make roughly fitting head armor and to reinforce his MCH.
WR will unspool her fishing thread around the area to make potential entangling obstacles for Mylo.
If there’s still time and enough materials left, Blue will make lumpy rocks that could be mistaken as human from the shadows. This will keep Mylo second guessing his very eyes as WR sneaks around.
When Mylo engages, WR will stay hidden. Considering Blue is our main damage dealer and turning his back to MCH would be a mistake, he’ll attack Blue first. Blue will position himself near cover to limit the angles Mylo can attack long-range from, and behind and to the side of where a Queen or Cheshire Zone will be. As Blue uses concrete and brick spikes, walls, and fists towards the opponent, he’ll naturally dodge and fly by the slower bull. After enough time, he’ll eventually roll over one of the zones and either be rocketed into the air or slammed to the ground. The point isn’t to trap Mylo where he is, but instead where we expect him to be. Behind where Blue is positioned will be holes directly through the roof, able to be quickly closed in case Blue has to run near him.
While Blue also throws up walls for Mylo to dodge, WR will create Queen Zones for Mylo to slam into. If he chooses to use a ramp to go over a wall, Blue will flatten the ramp, making Mylo fall, injuring himself.
WR in the meantime will try to be ahead of wherever Mylo is to attack using a knife-wielding AID. If Blue is around the Doll, he’ll fling it using an earth construct, closing the gap faster than Mylo expects. More fishing line will be deployed as she tries to delay him so Blue can catch up. After making her attack, she’ll pull back into the shadows, everywhere and nowhere at once.
By creating lots of walls, WR can also place Cheshire Zones horizontally, to create areas above Blue that wouldn’t get in the way of the bull but could push over ramps or force Mylo off the building.
If he hits a…
Queen Zone: At anywhere from x3 to x5 gravity Mylo will slam to a halt, throwing him to the ground and injuring himself from the sudden stop. If Blue or WR can’t reach him before the gravity wears off, he still has his own injuries to worry about.
Cheshire Cat Zone: Mylo will be flung into the air with great force, tossing him far off course. If he doesn’t recover in time he’d be flug off the buildings.
Hatter Zone: The anti-gravity properties are less useful here, but suddenly losing all traction while skating will be like suddenly hitting a patch of ice. This zone will be used the least, but it’s a possibility in case he expects the gravity trap.
If Mylo bides his time, Blue will create a flat, angled surface where a Cheshire Cat zone will be placed. Once it quickly reaches max power, Blue will lob a large piece of earth at the zone, rocketing it across the map to Mylo’s location. This long-range bombardment will be kept up until Mylo chooses to approach us on our terms.
If Mylo stays at a distance (to cover the area in graffiti), despite the bombardment, it wouldn't do him much good unless he tried to counter with some kind of bombardment of his own. Even then, that's just giving Blue more material to work with. If Mylo were to create some kind makeshift skate park using his stand’s abilities to get around, it'll be a battle of C Durability vs A and B Power. Needless to say, his shit can break down without much difficulty.
If there is enough time, Blue will use any surrounding materials to create a spare hammer, in case he gets disarmed, however unlikely the possibility.
(CURRENT SUMMARY: Blue and WR use distracting assaults combined with devious traps to force Mylo into moving where we want. Since Blue’s changes are permanent, any of his earthbent traps used here may come up later.)
Section Two: Too Legit To Quit (Defense)
When Mylo is on the “hit” stage of his “hit-and-run” tactics, we have some counters to defend. Those chain and switchblade he has look like a prime weapons if MMIX extends them. Blue will look towards his opponent and prepare to attack. Once Mylo lashes out with one at Blue, WR will use The Queen to stick it to the ground. Blue will create a platform and rise into the air as Mylo struggles with his weapon.
“What’s wrong, boy?” WR will yell from her hiding spot. “Skip the gym for roller skating practice?” Blue will then jump and slam down, creating a wave of rooftop to crash onto Mylo. The roller punk will be forced to either abandon his weapon or be buried under the rubble. If Mylo wisely chooses to retreat, we’ll collect the weapon and have Blue create a new hammer head with the chain in case we lose the first, or just have WR use the knife in her own arsenal.
When Mylo attacks with large sections of material, Blue will hold out his hammer and charge, plowing through the attack as if it were mud. As the material is moved out out the way, Blue will make it into a ramp to move towards where Mylo is.
To counter extended wall-attacks of Mylo’s own, we also deploy the doll. This tiny killer’s Power and Durability combination makes it a bruiser in its own right, able to smash through concrete, brick, and even chain. As it attacks, it’ll start to make one of the three zones (Queen over solid ground, Cheshire horizontally over gaps to throw him off balance, Hatter over areas where he’ll jump) near but never on the area Mylo is. The Doll will attack vital areas but also the paint cans to limit MMIX’s potential. We’re not dumb enough to assume that he’ll stay in one place for long, so WR’s Tracking skill will help her make a calculated choice where to place them.
Now there's also the chance of Mylo using his spray cans to create makeshift bombs. How would he do that? By way of spraying paint on a can, and retracting it until it just fucking pops in exploded glory. How would we counter that? Simple. By swapping to Cheshire Cat mode. If any can were to get near us, Cheshire would send the cans up and away from Blue and WR. Blue could also use his hammer to make small barriers around cans too close to launch.
For the longest-ranged attacks, WR will send the Doll form to block with A Durability and create Queen Zones to slam the projectiles/blades to the ground where either the Doll can break them or MCH can twist them into weapons for us.
(CURRENT SUMMARY: Using MCH and AID to counter the lashing and projectile attacks of Mylo while limiting his options with barriers.)
Section Three: Can't Touch This (Special Attacks)
What's JoJo without some style? Whenever Mylo is staggered, surprised, or stuck to one spot, Blue and WR can employ one of the unique combination attacks to finish him for good.
Happy Un-birthday: Blue will create a hollow orb of brick and AID will be placed inside. Using Mad Hatter to make it float, Blue will start swinging his MCH around to build up power before finally hitting it with all his might towards Mylo. If he uses terrain to bust it open or fails to dodge it, it’ll hit, causing massive damage and unleashing the little present inside… who has also taken WR’s knife with it. Stabbing Mylo in the chest and aiming for the spray cans to cover him in blinding paint, Mylo will be severely injured and possibly blinded.
The Funky Headhunter: While WR and Blue move, occasionally they’ll use MCH and the knife to make sharp metal spikes out of packed ventilation material. Using the trees to create several long shafts, WR will make spears with the fishing twine. As Mylo is stunned or is trapped, Blue will make a curved wall in front of him with the “bowl” facing the hidden WR. Using a Mad Hatter zone to suspend Mylo midair, WR will throw these spears at the squirming punk (who has likely “pissed his pants” from the Zero Gs, because we all know that’s exactly how that works). Saving one spear for last, Blue will cause a pillar to launch Mylo towards WR, who will impale him for good.
Shoutouts to [Ground Control]: Here Blue and WR will engage in a little trickery. By using the existing edges of the building, Blue will extend the roofs, creating a thin sheet that can support WR. Hiding behind a wall, WR will peak out as Mylo approaches, making sure she has his attention. As Mylo attacks, WR will use Cheshire Cat to launch herself towards Blue, who will shatter the roof where Mylo has landed, making it seem as if the very ground was liquified. Launching a final, flat projectile as large as Blue can create over Mylo, WR will use The Queen on the underside to cause it to plummet to the earth, flattening Mylo.
COLORADO FUCKS (Mylo Up): If Mylo is immobilized by [AID]’s gravity within [MCH]’s range, Colorado will create a hollow pillar to trap him in… Small enough so that he can't move his arms or legs. From there, he will crush the lower part of the pillar rendering Mylo permanently immobile due to crushed legs. Can't roller skate if your legs don't even work. From there, Mylo can either surrender, or die. Blue, more noble than WR, will accept the surrender and use his own chains to tie his arms and legs together after removing all his paint.
With reGaaras to Luffy: Once trapped under [AiD]’s gravity well, or stuck in a hole, Blue will bring up material from the rooftop to encase him in concrete, then whack it with MCH to send it down through the roof, as far as he can, possibly to street level. Once it’s through one floor, the bottom will open up, allowing the out of bounds areas to touch Mylo.
Section 4: Down the Rabbit Hole (Contingencies)
What if Mylo tries to crush one or both of us by sandwiching us in between two extended walls?
[MCH] and [AID] trump Mylo’s stand in both Durability and Strength. Not to mention, [MCH] has B Speed, so he can keep both himself and WR safe from becoming a beef sandwich.
How do you stop Mylo from outpacing you across the rooftops?
Mylo’s biggest advantage is speed and agility, there is no denying that. However, Colorado does not give a heck about property damage. He’ll have no issue in playing demolition man to cut access off to stop Mylo’s rooftop runs. Enough destruction to a rooftop could render it useless to both sides, and this would be too far a jump across a rooftop for even with someone with 5 Rollerblading.
What if Mylo tries to make it a cage fight by spraying the guard rails and extending them upwards?
We can use that to our advantage. MCH can bend one side into a large net and break it off the building. We can then use it to catch or swat Mylo, either down to the ground, or away as he attacks us.
What if Mylo goes full Ghiaccio after we insult his rollerblading?
If he gets pissed off and rushes us, then it's likely he'll try to be much crueler with his attacks. In this instance, we'll have to use Cheshire Cat zones to dodge and/or MCH's constructions to counter and even destroy Mylo's. Despite his stand’s abilities being slightly faster than MCH (B speed vs A Speed), it trumps MMIX in both strength and Durability.
What if we can't get rid of Mylo's chain as a weapon, or attaches something to the weapon to make it more powerful? (Such as a Paint Can Bomb)
Then we use any method possible to break the chain. Smash it with a hammer, crush it with gravity, even a rock of rubble. After that, MCH can cover the remnants of the chain with rooftop. Even though it could still move, it would be too much of a hassle to break through a covering thick enough.
What if MMIX manages to cover a lot of ground with paint?
Due to the speed of both Mylo and MMIX, this is a very real possibility. However, at the same time, Mylo can't control every bit of painted ground. Eventually, paint will end up outside its range. Outside the range, Painted turf becomes regular paint. From there, we can cover the paint in stronger, more durable material, or even send chunks of it off the buildings by using Mad Hatter or Cheshire Cat.
What if MMIX is used to destroy the platforms we're on?
If the ground starts to give way, WR will run towards Blue and jump on his back. Blue will then put MCH in front of him and push it as he runs, making a bridge to the next building. If WR or Blue get knocked off alone, AID will make a Hatter Zone to stop their fall, then either a hand made of rooftop or a hand made from Blue's own armor will pull them back towards safety.
What if Mylo uses a large amount of projectile weapons?
A simple barrier created by Colorado should be able to block them. With his 4 in Hammer wielding he should be able to do so fast enough to block the oncoming onslaught, especially if he sees Mylo coming.
What if Mylo tries to disarm Colorado?
This would be incredibly difficult for the roller skating punk. Colorado has a skill of 4 in wielding a hammer. He ain't letting go of it any time soon. Also, even in a battle of pure strength, it's a human 1 vs a bull 2. It would be too much work for a payoff that wouldn't be worth it. If he does manage to destroy the hammer, we’ll use the tree wood and guardrail metal to make a new one.
What if Mylo sticks to the trees?
Thankfully AID is stronger than [Echoes ACT 3]. If he were to stick to the trees, Alice is Dead can place a Queen zone on the nearest tree he's expected to jump to should he leap from it to the next tree. This would cause not only the branches to snap and fall, but Mylo himself should he be foolish enough to attempt the jump from tree to tree.
What if Mylo destroys our clothing or armor with MMIX?
WR thankfully has no shame, so she’ll be fine. Blue, on the other hand, will go for the guardrails and use them to create more armor.
What is Mylo realizes we only want to fight on our terrain?
This is likely apparent very quickly. Mylo then has to choose between forgoing his “hit and run” fighting style or attacking long range. With enough material thrown using Cheshire zones, eventually wherever Mylo is will be decimated. He’ll then have to move from location to location until he’s forced to approach.
-What if Blue is RETIRED?
If our tank goes down, we’ll have to play the long game. Staying as far away from him in C range as possible, the zones will be deployed to destroy large sections by pushing them into each other. From this distraction the Doll will leap at him, throwing punches and slashing wildly with the knife. He may be fast, but one clean swipe with the knife will render his unprotected body in bad condition.
-What if WR is RETIRED?
With AID’s traps no longer possible, Blue will focus on slinging more projectiles towards Mylo and whatever MMIX creates. The same strategies from the “Attack” section apply, throw up walls in his way, plow through constructs, and open up holes for him to evade… right into more spires and fists.
Submitted March 31, 2019 at 12:58AM by Blazing_Rain03 https://ift.tt/2I1W9A6
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